Selected artworks and level art from Inpulse, a precision platformer by Shelljump. I have been the lead artist for Inpulse for three years, creating the vast majority of level art and promotional art as well as all of the badge art, and editing trailers. Players play as Flute, a personification of music, traveling through surreal worlds with dream-like architecture, scenery, and physics. Absolutely no AI was used at any point in this project.